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The Last Vampire Hunter – Outfit for MetaHuman (UE5)

Available now on FAB:
https://www.fab.com/listings/d65c7735-7ad8-48e6-9600-4536fbf4e4ff

After many years working on DAZ Studio content, this is the first piece I fully adapt for Unreal Engine 5 and MetaHuman. It’s a personal turning point: I’m moving towards interactive media, towards real-time engines, and towards a new way of creating.

This outfit was originally born in another ecosystem, but I’ve reworked it completely — optimizing topology, refining textures, and adapting it for Chaos Cloth and MetaHuman compatibility.
It includes a tunic, pants, cape, belt set, boots, hat, and a standalone sword with materials and LODs.

The style blends historical and fantasy influences, aiming to evoke a sense of mystical realism: something grounded but uncanny, like a hunter walking the line between worlds.

All promotional renders are captured in UE5.6 with Lumen.
Everything is native to the MetaHuman pipeline (including cloth assets and morph compatibility).

This is just the beginning.
I hope it reaches the people it’s meant to reach.